{"id":2435,"date":"2013-08-14T06:30:00","date_gmt":"2013-08-14T11:30:00","guid":{"rendered":"https:\/\/www.tameri.com\/csw\/?p=2435"},"modified":"2026-07-01T18:21:59","modified_gmt":"2026-07-01T23:21:59","slug":"video-games-as-writing","status":"publish","type":"post","link":"https:\/\/www.tameri.com\/csw\/2013\/08\/14\/video-games-as-writing\/","title":{"rendered":"Video Games as Writing"},"content":{"rendered":"<p>Video games are written, before and during the coding process. They are, after all, stories &mdash; from the simple story of a hungry &#8220;Pac-Man&#8221; avoiding ghosts to the complex stories of modern massive(ly) multiplayer online role-playing games (MMORPGs). Yet, some of the aspiring game developers I&#8217;ve met don&#8217;t quite appreciate how important storytelling is to game success. Blood and guts in high-def will only carry a game so far. <\/p>\n<p>During my early years as a computer geek, I&#8217;d sit at my VIC-20 keyboard and create text-based adventure games in BASIC. I continued to do this well into college, because there is something about writing a text adventure that forces you to consider the storyline of a game carefully. While text adventures have declined in popularity, graphical first-person games are still constructed as stories beneath the fancy rendering. <\/p>\n<p>The tool I&#8217;ve used in the classroom to teach video game writing is Inform [<a href=\"http:\/\/inform7.com\/\">http:\/\/inform7.com<\/a>]. The Inform website has a great history of modern interactive fiction [<a href=\"http:\/\/inform7.com\/if\/interactive-fiction\/\">http:\/\/inform7.com\/if\/interactive-fiction\/<\/a>] (IF), which is the foundation for gaming. There is also a good Wikipedia entry on the topic of IF [<a href=\"http:\/\/en.wikipedia.org\/wiki\/Interactive_fiction\">http:\/\/en.wikipedia.org\/wiki\/Interactive_fiction<\/a>]. There are a handful of other IF writing tools, including TADS [<a href=\"http:\/\/www.tads.org\/\">http:\/\/www.tads.org<\/a>] and ADRIFT [<a href=\"http:\/\/www.adrift.co\/\">http:\/\/www.adrift.co<\/a>]. <\/p>\n<p>Students imagine you create a world, some simple rules, and then let people play a game. They don&#8217;t always realize the complex storylines behind the games they enjoy. Teaching students the art of creating IF leads them towards appreciating the storytelling aspect of game creation. <\/p>\n<p>Another benefit of teaching students to create IF is that they learn about programming, without always realizing how much they are learning. Some IF systems are more &#8220;natural language&#8221; than others, but they all require programming skills. <\/p>\n<p>I wish more teachers would embrace IF. For a few years, it seemed that interactive stories would gain in popularity. The classic &#8220;Zork&#8221; certainly was popular with many teachers and students when I was in college. But, the trend faded quickly. That&#8217;s a shame. Maybe we can revive this useful art.<\/p>\n<div class=\"zemanta-pixie\" style=\"height: 15px;margin-top: 10px\"><a class=\"zemanta-pixie-a\" title=\"Enhanced by Zemanta\" href=\"http:\/\/www.zemanta.com\/?px\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"zemanta-pixie-img\" style=\"border: none;float: right\" src=\"https:\/\/i0.wp.com\/img.zemanta.com\/zemified_e.png\" alt=\"Enhanced by Zemanta\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Video games are written, before and during the coding process. They are, after all, stories &mdash; from the simple story of a hungry &#8220;Pac-Man&#8221; avoiding&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/www.tameri.com\/csw\/2013\/08\/14\/video-games-as-writing\/\">Continue reading<span class=\"screen-reader-text\">Video Games as Writing<\/span><\/a><\/div>\n","protected":false},"author":8,"featured_media":1590,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"iawp_total_views":0,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[650,10],"tags":[131,233,680,564],"class_list":["post-2435","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-programming","category-writing","tag-creative-writing","tag-games","tag-interactive-fiction-if","tag-video-games","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Video Games as Writing - C. S. Wyatt<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.tameri.com\/csw\/2013\/08\/14\/video-games-as-writing\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Video Games as Writing - C. S. Wyatt\" \/>\n<meta property=\"og:description\" content=\"Video games are written, before and during the coding process. They are, after all, stories &mdash; from the simple story of a hungry &#8220;Pac-Man&#8221; avoiding&#8230;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.tameri.com\/csw\/2013\/08\/14\/video-games-as-writing\/\" \/>\n<meta property=\"og:site_name\" content=\"C. S. 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